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Basic Compositing VRay Render

July 30, 2010 Filed Under: Uncategorized
Basic Compositing VRay Render

This simple and easy tutorial explains comping VRay’s renderpasses by Christopher Nichols. The following is a very basic breakdown of how to reassemble a VRay image in a compositing program. This Vray tutorial shows you how lighting can make your 3d interior scene looks nice and somewhat realistic. Word from author “I am showing it to you in a very straightforward node breakdown, but this... 

3DS Max Tutorial : Illumination

July 10, 2010 Filed Under: 3DS Max, Lighting
3DS Max Tutorial : Illumination

This tutorial is about the illumination of a room which is illuminated by sunlight coming trough a window (ideal for living rooms, kitchens and bed-rooms). There are many different illumination techniques that I teach for a interior-rendering. This one is quite easy. This 3ds max tutorial will use 2 different kind of lights. One is the “MR spot light” and the other is the photometric “free... 

Creating First Person Shooter with Unity 3D

January 3, 2011 Filed Under: Unity
Creating First Person Shooter with Unity 3D

Creating First Person Shooter with Unity 3D. This
 tutorial 
will
 detail
 shows you how
 to
 make
 a 
simple
 First
 Person Shooter (FPS). This game tutorial will introduce game
 programming
 concepts
 and
 give
 tips
 on
 how programmer. This Unit 3d game tutorial is part 1 by Graham McAllister revised by Jeff Aydelotte and Amir Ebrahimi. Creating First Person Shooter... 

3DS Max Tutorial : Modeling Porche 911GT

January 24, 2011 Filed Under: 3DS Max
3DS Max Tutorial : Modeling Porche 911GT

3DS Max Tutorial : Modeling Porsche 911GT. This 3DS Max tutorial shows you how to model a car using Spline modeling method by Nimish Rajwade for you who interested in car modeling. This method is not very much famous as it requires considerable amount of skill and frustration to get it done right. But mastering it would be a plus point for your future 3d modeling projects. Car modeling is done in the... 

Maya Tutorial – Making Jellyfish

December 18, 2010 Filed Under: Autodesk Maya
Maya Tutorial – Making Jellyfish

Maya Tutorial – Making Jellyfish. This 3d tutorial goes through the steps to model, texture, animate and add Paint Effects tentacles using Autodesk Maya. The following topics are discussed: Creating surfaces, Transforming objects and components, Basic texturing, Nonlinear deformers and keyframe animation, The Graph Editor for modifying animation curves, Adding tentacles with Paint Effectsto a jellyfish.... 

Adobe Photoshop CS New Features

June 8, 2012 Filed Under: Photoshop
Adobe Photoshop CS New Features

This document shows you the new features of Adobe Photoshop CS6 and Adobe Photoshop Extended CS6. The powerfull and most known software deliver unparalleled speed and power combined with the richest set of features necessary to design, perform advanced image manipulation, edit motion-based content, and composite images. Top new features : extended content-aware family of technologies, all-new crop... 

AutoCAD 2007 Tutorial – Second Level : 3D Modeling

September 21, 2010 Filed Under: Autocad
AutoCAD 2007 Tutorial – Second Level : 3D Modeling

AutoCAD 2007 Tutorial – Second Level : 3D Modeling. Modeling tutorial objectives : Create 3D Surface Models, Understand and Apply the Different Surface Modeling Techniques, Understand the Use of the 2D SOLID Command, Using the Predefined Surface Models, Understand the Use of 3D FACE Command, Use the Hidden Edge Option. As illustrated in the previous chapters, there are no surfaces in a wireframe... 

Ambient Occlussion Pass Tutorial

May 6, 2010 Filed Under: 3DS Max, Autodesk Maya, Lighting
Ambient Occlussion Pass Tutorial

Want to know what is ambient occlussion is? and how to use it? This great Ambient Occlussion Tutorial created by Ziv Qual. Word from author “In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. The first part is explains what an occlusion pass is and what its good for. The second part is all the technical info on how to make an occlusion... 

3DS Max Tutorial : Making LowPoly 3D House

November 10, 2010 Filed Under: 3DS Max
3DS Max Tutorial : Making LowPoly 3D House

3DS Max Tutorial : Making LowPoly 3D House. In this 3ds Max tutorial shows you how to create lowpoly house from single box. This 3d tutorial also covers howto texturing the 3d house model with uvw. This 3d modeling tutorial devided into 4 step tutorial. Lowpoly model is usually used on making 3d game. Follow 3DS Max Tutorial 3DS Max Tutorial : Making Low Poly 3D House

Daylight Simulation in 3ds Max Design 2009 – Getting Started

March 2, 2010 Filed Under: 3DS Max, Freebies
Daylight Simulation in 3ds Max Design 2009 – Getting Started

A daylight simulation is a computer-based calculation of the amount of daylight inside or outside of one or several buildings. Common daylight simulation outputs are either luminance distributions, i.e. photorealistic high dynamic range (HDR) images, illuminances at key positions within a scene, or various “daylighting metrics” that have been derived from the earlier two types of data. In a predominantly...